COOL NEWS FLASH! SndSampler was used by Graphsim to create audio files for the cool new Mac game Summoner! Uncool Epilogue: they didn't register their copy of SndSampler. :-(
So now you've got SndSampler, the ultimate Macintosh sound tool. Well, what'cha gonna do with it? Probably let it sit on your hard drive gathering dust, right? Not! Take a listen to the following audio-only QuickTime movies. (Note: you will need QuickTime 2.0 or later installed in your System Folder, and your Web browser must have the appropriate QuickTime plug-in.
First we have a nice little strummed acoustic guitar.
Now the same sound after processing by SndSampler. The gentle acoustic has become a PILE-DRIVING ELECTRIC BUZZSAW! (Careful--it's LOUD!)
Wanna know how we did it? Simple.
The original guitar sound is 16-bit mono, 44100 Hz, and compressed via IMA 4:1. (The compression is only for faster Web delivery; you don't need to compress it in order for this effect to work.) The following steps will convert it into a heavy-metal monster.
- Apply Hall Reverb. 100% for everything, auto-extend on, no smoothing.
- Apply the Eleven distortion effect.
- Reduce the amplitude by half (use command-5 for the 50% Amplitude preset).
- Apply the Buzz distortion effect.
- Apply a 4th-order IIR Butterworth lowpass filter with a corner frequency of 6000 Hz.
- Optional: Resample to 22050 Hz at high quality, then convert to 8-bit. (We only did this to make the sound smaller for faster Web delivery, because in this instance it didn't significantly affect the sound quality. We didn't use IMA 4:1 compression in this case since it resulted in the unwelcome addition of annoying crackling noises.)
What? That's not enough? Well, how about this: wouldn't it be cool to be able to smoothly transform a stereo sound into mono and then back again? Sure it would! Only how can you do it? Not to worry--with SndSampler it's easy! First, listen to the result (note that the effect is most noticeable with headphones):
Now here's what you do:
- Open the original stereo sound.
- Split stereo channels with a mono result.
- Do a Dynamic Pan on the resultant left channel sound, putting the endpoint pan values all the way left and setting a pan value of 0 (smack in the middle) at the center of the sound. The Dynamic Pan dialog should look something like this:
- Now do the same for the resultant right channel, but set the endpoint pan values all the way right. Leave the center pan value where it was.
- Mix @ Select Begin the dynamically-panned left and right channels. Voila!
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